Maybe the headboards must be pointing to the Institute ? Oh wait, we still don't know whether they fixed the Skyrim 90° bug in the meantime. On other occasions, they are, but I can't see what makes the difference. Though when I place beds inside shacks, I would expect them sheltered but they aren't: Sometimes, at least. Well, if I place a bed in the corn field at Finch Farm, it is not sheltered (as expected). When I run the workshop scripts in debug mode, the individual values for each settlement are displayed on the log for every daily update, but after weeks of monitoring, I still have no clucking fue as to the criterions that make some beds sheltered and others not. The evaluation is done by the engine which stores the counts as actor values on the workbench, and the scripts just call GetValue with the respective actor value passed in to obtain the values. The engine (and the scripts) discern sheltered and non-sheltered beds, but the game nowhere indicates their counts for individual settlements. Now to the beds and what makes them sheltered: Finally, boni for shops and all of those happiness-raising objects you have built will be added. Needless to say that this has to be 80 if you ever want to achieve the goal of 100 happiness at this settlement. the sum is divided by the number of actors) to give the population's base happiness. Subsequently, the actor happiness values are averaged (i.e. If that bed is not sheltered, it won't make a difference whether he has one or not. The shelter cap is an interesting one: imagine that an actor has safety, food and water, so his happiness will be 60. No food and/or no water: happiness capped at 30 That is, if one of the following conditions applies, the happiness will not be higher than the indicated maximum, even if the sum of the individual boni (as listed above) is higher (it can be smaller though): If one of the resources is missing, specific happiness caps may apply. Thus, if an actor benefits from all of the aforementioned resources, he gets 80 happiness. Shelter: +10 happiness (this applies if the bed is sheltered, more on this below) Safety: + 20 happiness (if safety per NPC exceeds a value of 1, this bonus applies to all actors, otherwise to none) The following is a list of the resources that are considered in the calculations and of the happiness boni they contribute: This is dome by distributing the available resources among the actors and adding resource-specific happiness boni to all actors that benefit from the respective resources. Consequently, happiness calculations start with the calculation of individual happiness values of each settler. The happiness of settlers contributes up to 80% to the happiness value of a settlement.
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